news.travel

The Science Ambassador Scholarship for Women

This January I was fortunate enough to be selected as one of the judges for the Cards Against Humanity, Science Ambassador Scholarship for Women. All of the 100 video submissions I reviewed showed a deep passion for and interest in the sciences. The applications and first phase of the judging period are now closed. A full tuition scholarship for a woman seeking an undergraduate degree in science, engineering, or math will be awarded. The scholarship is, funded from Cards Against Humanity’s Science Pack—a 30–card expansion pack co–authored with Saturday Morning Breakfast Cereal’s Zach Weinersmith and Bad Astronomy’s Phil Plait.Read More →

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Milking Machine @ Congress

Materializing Text Analytical Experiences: the Bubblelines Hydra Project There is a tradition in the digital humanities of interpreting texts through various forms of computer-generated text analysis and visualization. For example, the Text Analysis Portal for Research (TAPoR) and Voyant.org both provide online access to a broad-range of tools for work with a variety of data. However, these systems require a significant learning curve, both for students and senior humanities scholars. In addition, the standard computer screen and its interfaces can conceal the vastness and complexity of the material under study. In this project, we experimented with creating new forms of interface that leverage physicality and kinesthetic intelligence (Ruecker, forthcoming). There were three primary objectives:Read More →

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Visual Communication for Digital Humanists @ DHSI 2013

This year’s Congress of the Humanities was held in Victoria, BC, followed by the annual Digital Humanities Summer Institute (DHSI). My colleagues, Gerry Derksen, Jennifer Windsor, and I team taught a course called Visual Design for Digital Humanists. This offering provided an introduction to the theory and practical application of the fundamentals of visual communication design, in the context of digital humanities projects. Emphasis was placed on conceptualization, iteration, principles and elements of design, grid-based layouts, and typography. Instruction was a combination of lecture format, demonstration, in-class critiques, hands-on exercises, and a project component derived from student materials. We explored how student projects could beRead More →

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DHSI 2013 & 2014

Visual Design for Digital Humanists a Course at the 2013 Digital Humanities Summer Institute (June 6 – 10, Victoria, BC) This offering provides an introduction to the theory and practical application of the fundamentals of visual communication design, in the context of digital humanities projects. Emphasis will be placed on conceptualization, iteration, principles and elements of design, grid-based layouts, and typography. Instruction will be a combination of lecture format, demonstration, in-class critiques, hands-on exercises, and a project component derived from student materials. Participants are asked to bring their own computers with Illustrator, Photoshop, and/or InDesign (as well as basic knowledge of the software), plus atRead More →

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Management & Safety of Natural Heritage Parks

There’s a Grizzly Bear in Sector 7: Emotional triggers in an online GIS-based information system for management and safety of natural heritage parks in Canada Online public information systems for the management of natural heritage parks pose a number of interesting design challenges, in the sense that the emotional responses of the two primary stakeholder groups – park visitors and park managers – are not necessarily congruent with one another. On the one hand, both managers and visitors need to know what is going on in the park, since conflicting activities by different groups could pose hazards, and interactions between animals and humans need toRead More →

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Watch My Moves

Above is a redesign of an experimental prototype testing the transferability of a very specific technology across domains. Through this redesign activity, we hoped to illustrate how the redeployment of digital design can create affordances for the designer and user alike. The original prototype is an online system for playing back the text of a script [1] intended to support directors in blocking plays, actors in learning their lines, and students in studying plays [2]. This system, “Watching the Script,” provides an important educational mid-point between the static printed page and the staged or cinematic play. From this initial prototype, we repurposed the design for useRead More →

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