About Short Videos on Design

Dr. Stan Ruecker and I have created a series of free, short lectures on design. They are housed on Vimeo.
We are working on providing subtitles for all the videos but, in the meantime, those with captions are marked with a ‘CC’.

INTRODUCING DESIGN

  1. History of design approaches (styling, human-centred, participatory or co-design, post-human) (5:55)
  2. Types of design (1:08)
  3. 3 types of research (primary, secondary, tertiary) (2:18)
  4. Epistemologies of knowledge production (sequential, aggregative, discovery, exploratory expressive, generative) (3:03)
  5. Basic analog materials (1:09)
  6. Functional, usable, pleasurable

DESIGN PROCESS

  1. Intro to design process models (2:03)
  2. 4-stage design process (research, analysis, synthesis, production) (1:14)
  3. 4-stage process including release (1:13)
  4. 6-stage design thinking process (empathize, define, ideate, prototype, test, launch) (1:43)
  5. Double-diamond prototyping model (divergence, convergence) (1:40)
  6. Benchmarking
  7. Agile

CRITICAL READING

  1. Alternatives (2:19)
  2. How to lie with statistics
  3. Subtext
  4. Theoretical lenses
  5. Asking questions (5:36)
  6. Synthesis (3:54)

SPECULATIVE DESIGN

  1. Intro to speculative design (1:39)
  2. Chindogu (1:24)
  3. Provocation (1:18)
  4. Useless design (1:07)
  5. Diegetic design (1:10)
  6. A to B thru Z (1:32)
  7. Adversarial Design (2:34)

INTERFACE & INTERACTION DESIGN

  1. Intro to website design (4:01)
  2. Interactive data visualization (5:17) CC
  3. Interacting with the machine (3:14)
  4. Usability (1:32)
  5. Wireframing
  6. Heuristic evaluation
  7. Macro, meso, micro views
  8. Graphic representation

Materialization

  1. Material Data (Part 1) (6:44)
  2. Material Representation (Part 2) (5:36)

CREATING

  1. 5 Es of experience (entice, enter, experience, exit, extend) (3:19)
  2. Creativity using SCAMPER (substitute, combine, adjust, modify, put to other uses, eliminate, rearrange) (1:30)
  3. SCAMPER: Combine (00:58)
  4. Universal design (3:33)
  5. 6 thinking hats of Edward de Bono (facts, emotions, benefits, ideas, planning, judgment) (1:22)
  6. Storyboarding (1:32)
  7. Brainstorming (00:42)
  8. Sketching (3:38)
  9. Ideas as storytelling (3:32)

MEANING

  1. Rhetoric (2:17) CC
  2. Semiotics (4:15)
  3. Clichés and Stereotypes (3:49) CC
  4. Values (1:26)
  5. Tension (6:30)
  6. Story-based data-driven design (3:25)

STRUCTURE & LAYOUT

  1. Grids (1:47)
  2. White space (3:12)
  3. Hierarchy (2:15)

TYPOGRAPHY

  1. Describing type (2:27)
  2. Describing letterforms (2:56)
  3. Using type

MANIPULATING FORM

  1. Introduction to principles and elements of design (1:25)
  2. Elements in space (6:14)
  3. Sameness and difference (2:28)
  4. Gestalt principles (2:45)
  5. Colour

CASE STUDIES

  1. Mental Health During COVID19 (3:21)
  2. Rankin Inlet poster design (5:52)
  3. Steelcase
  4. Reading the Virus (4:32)

UNDERSTANDING & COMMUNICATING

  1. Affinity diagrams, concept maps, mind maps, entity-relationship diagrams (3:40)
  2. SWOT (strengths, weaknesses, opportunities, threats) (2:42)
  3. Personas and scenarios (2:15)
  4. Gantt charts (1:36)
  5. Value proposition statements (For X who are interested in Y, we offer Z, which provides A, that is unlike the competition’s B. We are C) (1:35)
  6. Feature, function, benefit sheets (1:31)
  7. 10 types of innovation (Configuration: Profit Model. Network. Structure. Process; Offering: Product Performance. Product System; Experience: Service. Channel. Brand. Customer Engagement) (1:39)
  8. Eras map (e.g. product trends, service trends, retail, activities, brands, cultural icons, cultural moments) (2:20)
  9. Testing (1:54)
  10. Roleplaying
  11. Talking about your work (3:54)
  12. Talking with developers (3:11)
  13. How to advocate for design

DATA COLLECTION

  1. 3 types of interviews (structured, semi-structured, unstructured) (3:25)
  2. Taking ethnographic fieldnotes with 3 column format (observations, emotions, interpretations) (3:09)
  3. Research prototyping (thinking through making, user study, modelling the domain) (2:49)
  4. Observation using POEMS (people, objects, environment, materials, systems) (2:21)
  5. Observation using AEIOU (activities, environments, interactions, objects, users) (3:14)
  6. Observations using 5 human factors (physical, cognitive, social, cultural, affective) (5:00)
  7. Gender data gap and the human factors (2:50)
  8. Diary studies (1:54)
  9. Narrative studies (1:30)
  10. Cultural probes (1:19)
  11. Collecting digital information (2:31)

The videos are all available on Vimeo.

Health to you and your family.

Milena & Stan

LAST UPDATED: 1 March 2021

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