DESIGN METHODS
Introduction to design
- History of design approaches (styling, human-centred, participatory or co-design, post-human) (5:55)
- Types of design (1:08)
Design process
- Intro to design process models (2:03)
- 4-stage design process (research, analysis, synthesis, production) (1:14)
- 4-stage process including release (1:13)
- 6-stage design thinking process (empathize, define, ideate, prototype, test, launch) (1:43)
- Double-diamond prototyping model (divergence, convergence) (1:40)
- 3 types of research (primary, secondary, tertiary) (2:18)
- Epistemologies of knowledge production (sequential, aggregative, discovery, exploratory expressive, generative) (3:03)
- Process books (1:27)
Collecting data
- 3 types of interviews (structured, semi-structured, unstructured) (3:25)
- Taking ethnographic fieldnotes with 3 column format (observations, emotions, interpretations) (3:09)
- Research prototyping (thinking through making, user study, modelling the domain) (2:49)
- Observation using POEMS (people, objects, environment, materials, systems) (2:21)
- Observation using AEIOU (activities, environments, interactions, objects, users) (3:14)
- Observations using 5 human factors (physical, cognitive, social, cultural, affective) (5:00)
- Gender data gap and the human factors (2:50)
- Diary studies (1:54)
- Narrative studies (1:30)
- Cultural probes (1:19)
Critical reading
- Alternatives (2:19)
- Rhetoric (2:29)
- Semiotics (4:15)
- Insights (1:58)
Understanding & communicating
- Affinity diagrams, concept maps, mind maps, entity-relationship diagrams (3:40)
- SWOT (strengths, weaknesses, opportunities, threats) (2:42)
- Empathy maps (think, say, do, feel) (3:17)
- Personas and scenarios (2:15)
- Gantt charts (1:36)
- Value proposition statements (For X who are interested in Y, we offer Z, which provides A, that is unlike the competition’s B. We are C) (1:35)
- Feature, function, benefit sheets (1:31)
- 10 types of innovation (Configuration: Profit Model. Network. Structure. Process; Offering: Product Performance. Product System; Experience: Service. Channel. Brand. Customer Engagement) (1:39)
- Eras map (e.g. product trends, service trends, retail, activities, brands, cultural icons, cultural moments) (2:20)
- Design brief (3:55)
Creating
- 5 Es of experience (entice, enter, experience, exit, extend) (3:19)
- Creativity using SCAMPER (substitute, combine, adjust, modify, put to other uses, eliminate, rearrange) (1:30)
- SCAMPER: Combine (00:58)
- Universal design (3:33)
- Usability (1:32)
- 6 thinking hats of Edward de Bono (facts, emotions, benefits, ideas, planning, judgment) (1:22)
- Storyboarding (1:32)
- Basic analog materials (1:09)
- Brainstorming (00:42)
- Functional Usable Pleasurable (1:27)
- Cliches and stereotypes (3:49)
- Values (1:26)
- Tension (6:30)
- Synthesis (3:54)
- Sketching (3:38)
- Testing (1:54)
DESIGN DIRECTIONS
Graphic design fundamentals
- Hierarchy (2:15)
- Grids (1:47)
- Gestalt principles (2:45)
- Using type (5:27)
- Describing letterforms (2:56)
- Describing type (2:37)
- Introduction to principles & elements (1:25)
- Elements in space (6:14)
- Sameness and difference (2:28)
- Unity & variety (2:29)
- White space (3:12)
- Story-based data-driven design (3:25)
Advanced skills
- The portfolio (4:31)
- Talking about your work (3:54)
- Material representation (5:36)
- Material data (6:44)
- Ideas as storytelling (3:32)
Case studies
- Mental Health During COVID19 (3:21)
- New Logo for the Mount Royal University Faculty Association (5:53)
- Reading the virus (4:32)
Conversations
- The Climate Disaster Project (31:25)
Interface & interaction design
- Interacting with the machine (3:14)
- Collecting digital information (2:31)
- Data cleaning (1:46)
- 3 kinds of metadata (2:41)
- Semantic tagging (2:04)
- Mockups (2:54)
- Wireframing (2:27)
- Web design (5:47)
- Talking with Developers (3:11)
- Data representation (6:25)
- Interactive data visualization (5:15)
- Rich Prospect Browsing (3:44)
Speculative design
- Intro to speculative design (1:39)
- Adversarial design (2:34)
- Chindogu (1:24)
- Provocation (1:18)
- Useless design (1:07)
- Diagetic prototypes (1:10)
- A to B thru Z (1:32)
Dr. Stan Ruecker and I have created a series of free, short lectures on design methods, speculative design, graphic design, critical reading, and design case studies.
Videos are available through Vimeo.
LAST UPDATED: 14 February 2022